When you take a classic story that was itself adapted into a Hollywood action epic with A-List stars as prototypes, you run the risk of being unable to fulfill expectations. Beowulf is no exception here as the story line gets short shrift with an overemphasis on gore and unending battle sequences that borders on the ridiculous. Of course, this is just what sells this type of game so we shouldn’t be surprised.

This ages-old story does not get any kind of coherent treatment here so if you want disjointed action with no rationale for various developments, this is your milieu. Beowulf’s minions (Thanes—up to twelve of them), can be summoned in quantity as you progress through the battles with random enemies.

Beowulf can move into Carnal Mode which increases the available power exponentially with more aggressive moves accruing to the hero as he gains experience. The ultimate monster, Grendel, has mother issues that never manifest themselves nor undergo any explanation. For those who have actually read the poem, this narrative has all the coherence of the battles on Jerry Springer. The main thrust of both is to titillate and shock. Gratuitous violence and some skin seem to be the thread that is common to both spectacles.

With a lack of complex commands for the actors in this failed venture, Beowulf disappoints with a vengeance; we see battle after battle with only an increase in the power exerted by the “hero” who turns out to be a manipulative grasping power seeker. This is unfortunate as Beowulf has the existing story line that could have made this game an involving adventure but doesn’t get the royal treatment it deserves.