You are prepared for the noted filmmaker’s trademark gore and inventive killing methods with this title and your blood thirst is satisfied.

However, the game play does not stray far from the standard first person shooter, straight ahead movement, sitting duck targets you can find in many games.

Armed with an impressive panoramic march through time and space, Clive Barker’s Jericho comes equipped with what could be a compelling story about the Firstborn, God’s failed prototype for Man, and the vengeance it seeks for being banished to the Abyss. Jericho is a squad of seven, dispatched to a Middle Eastern city to block the release of the Firstborn into the world, and their back stories, if a bit hackneyed, at least inject a little interest into the game. Each of the seven has distinctive strengths and weaknesses, some paranormal and some physical. All of these qualities can be used to combat enemies who crop up everywhere but who don’t have enough mobility to get out of the way of an elderly bulldozer. The squad can split up into two sections but this doesn’t help in achieving the objective. Just aim and plunk away on your own.

An inordinate amount of time is spent resuscitating your comrades as they inevitably get wasted. If this is supposed to be a point and shoot game, why should you bother to keep bringing your squad members back to action?

Heads, guts, and limbs all splattered over the hallways and walls of the fight locations are enough to satisfy the visceral need for gore but Clive Barker’s Jericho needs more difficult game play to truly be a winner.